ABSTRACT: This study aimed to examine the effect of using the game Froggy Jumps on Educaplay in expanding the Filipino vocabulary of Grade 7 students of Gordon Heights National High School. The researcher used a descriptive research design to measure the level of vocabulary before and after using the intervention. A pre-test and post-test were administered to 117 students from six sections of Grade 7. The pre-test showed that 76.93% of the students belonged to the low and very low vocabulary levels, with a mean score of 14.74, indicating a significant lack of understanding and use of Filipino words. After using Froggy Jumps as an interactive instructional tool, the mean score increased to 20.77, and 79.50% of the students were already classified under the high and very high levels. No student obtained a very low score, and there was a 56.43% increase in those who achieved a high level of proficiency. The results showed that Froggy Jumps is an effective intervention for expanding vocabulary, as it provides an engaging, innovative, and motivating way of learning. The study affirmed that gamified digital tools such as Educaplay can be effective aids in language teaching, especially in enriching students’ vocabulary. It is recommended to continue and further expand the use of such interventions in Filipino classes and other subjects that require broad vocabulary comprehension.
KEYWORDS: Froggy Jumps, Educaplay, intervention, gamification, pre-test, post-test